Sr. Product Designer / Product Maker

Lithai Pletain

I design complex products that feel simple — from 3D scanning tools at Epic Games to multi-sided SaaS platforms for restaurant operations.

Selected work

2023 – 2026
RealityScan app screens
01
Epic Games · RealityScan
Redesigning 3D crop & mesh editing for mobile
Product Design Mobile 3D / AR
40→75%
Edit completion
$15M
Fab marketplace sales
Athena — Lighthouse
02
Lighthouse
Athena — Bringing AI to where the work actually happens
AI / Mobile Conversational UX B2B
+$10M
Revenue lift
35%
MRR growth
Lighthouse onboarding
03
Lighthouse
Reimagining onboarding for a multi-sided platform
Product Design SaaS B2B
70%
Faster onboarding
55%
Less dropout
Case study 01
Epic Games · RealityScan

Redesigning 3D crop & mesh editing for mobile

Sr. Product Designer
2025 – 2026
iOS / Android
RealityScan · Unreal Engine · Fab
01
The challenge

"Post-scan cleanup — cropping and mesh refinement — was creating enough friction that users abandoned the app and finished their work in external tools."

RealityScan app screens
My role
Sr. Product Designer — end-to-end redesign of crop and mesh editing tools
Company
Epic Games — RealityScan mobile app
Platform
iOS & Android
Outcome
40→75% edit completion
3.8→4.6 App Store rating
$15M Fab marketplace sales
01 Context
02 Users
03 Problem
04 Iterations
05 Solution
06 Impact
01 Context Research

RealityScan allows users to create 3D models from photos and video. However, post-scan cleanup — especially cropping and mesh refinement — creates friction and often pushes users to external tools.

This case study focuses on the mobile redesign of the crop and mesh editing tools, aiming to improve precision, clarity, and user confidence during post-scan workflows.

RealityScan context — Mesh Tools and Crop editing UI
02 User Types Research

RealityScan serves a wide spectrum of users — from professionals building game assets to hobbyists printing their first 3D model. Understanding who was abandoning the crop tool shaped our priorities.

Game Developers — Create realistic assets for environments and props
AR/VR Creators — Build immersive digital experiences
Industrial Designers — Scan objects for prototyping and production
Researchers — Develop models for analysis and visualization
Educators — Use 3D models for teaching and demonstrations
Beginners & Printing Enthusiasts — Explore 3D scanning for personal use

"I want more control over mesh editing, similar to the desktop version."

— Game Developer, user interview

"When will we get full 3D cropping? Working in 2D is frustrating."

— AR/VR Creator, user interview
03 Problem Definition

The existing interface had too much going on and not enough clarity. Users felt they might break their scan, so they left.

Challenges
  • 38% of users who entered crop exited without confirming
  • Excessive unused space made controls feel scattered
  • Unclear hierarchy between primary and secondary actions
  • Low precision when adjusting crop areas on a small screen
  • Users feared damaging scans and often abandoned edits
Goals
  • Reduce accidental mesh deletion
  • Complete cleanup without switching to external tools
  • Keep users within the Epic ecosystem
  • Improve mobile workflows for exporting to Fab marketplace

Competitors offered basic 3D cropping but lacked integrated mesh editing. Most experiences were fragmented and difficult for non-expert users — an opportunity to go further.

04 Iterations Iterative

First iteration — Early concepts explored improvements to both mesh editing and cropping interactions, focusing on usability and reducing complexity. The initial crop view still required simultaneous two-finger precision on a small screen, which created more frustration than confidence.

Crop tool — v1
Mesh tools — v1a
Mesh tools — v1b

First iteration — crop and mesh tool explorations

What we changed and why:

Added a 3D gizmo for precise spatial manipulation — replacing imprecise 2D handles
Moved secondary actions into a side menu — cleared the main view for focused editing
Improved button hierarchy and spacing — users can now find the right control without hunting
Added helper tools (grid, reset view, restore original) — reduced fear of making irreversible mistakes
Introduced a guided tutorial for first-time users

The 3D gizmo wasn't the first direction we explored. Early concepts tried gesture-based crop adjustments — pinch to expand, swipe to trim — but testing showed users wanted single-axis control, not ambiguous multi-touch on a small screen. A gizmo with one draggable face per axis gave precise control without requiring 3D expertise. Pairing it with undo/redo and a "restore original" option removed the fear of making irreversible mistakes — which was the real reason people were abandoning mid-edit.

05 Solution

The final design simplified interactions and improved precision through clearer controls and better visual feedback. Four screens tell the story:

01
Consolidated key information
Polygon count, scan name, and sharing moved into a single section — reducing visual clutter on the main view.
02
3D crop controls with invert selection
Introduced 3D crop controls with improved precision — the crop box lets users drag one face at a time.
03
Secondary controls in side panel
Moved secondary actions to simplify the main interface — keeping the primary editing surface focused and uncluttered.
04
Forward and backward editing steps
Added undo/redo steps to improve editing flexibility — addressing the top piece of user feedback from Epic Games Fest.
RealityScan final iteration — 4 screens

Final design — crop and mesh editing, iOS

"The crop works well for an MVP — when will full 3D cropping be available?"

— User feedback, Epic Games Fest
40→75%
Edit completion — more users successfully completed scan cleanup without abandoning the workflow
3.8→4.6
App Store rating — redesigned editing tools drove a significant jump in user satisfaction post-launch
$15M
Fab marketplace sales — assets exported post-redesign drove $15M in sales on Epic's 3D asset store
Case study 03
Lighthouse

Reimagining onboarding for a multi-sided platform

Sr. Product Designer
2024 – 2025
iOS / Android
2 designers · 4 engineers
03
The challenge

"How do we onboard completely different user types — each with different goals, timelines, and expectations — through a single entry point?"

Lighthouse onboarding screens
Role
Sr. Product Designer
Company
Lighthouse · REEF Technology
Timeline
2024 – 2025
Outcome
70% faster onboarding
55% reduction in dropouts
↑ Mobile-first completion
01 Context & Problem
02 Users Voice
03 Solution
04 Real Estate Flow
05 Feedback
06 Impact
01 Context & Problem Research

Lighthouse began as an internal operations tool for REEF Technology — a company managing urban parking lots converted into last-mile delivery hubs and pop-up kitchens. As the platform evolved into a standalone SaaS product with an AI co-pilot, it had to serve a much broader and more diverse user base.

The core problem: every new user was funnelled through the same onboarding flow, regardless of who they were or what they needed to do. A real estate partner listing a property was walked through the same steps as an operator who would use the platform every day — a flow designed for neither.

Before
  • Single linear onboarding for all user types
  • Real estate partners confused by operator-specific steps
  • Long completion time, high drop-off mid-flow
  • No mobile onboarding — desktop only
After
  • Role-aware entry point — users pick their path
  • Tailored flows per user type (Content / Operator / Real Estate)
  • Significant reduction in time-to-complete
  • Full mobile support for all roles
02 Users Voice Research

Feedback from user interviews and support tickets pointed to the same friction — the onboarding felt designed for someone else.

"Will I be able to switch between different onboarding types? I'm not sure which one applies to me."

Real estate partner · onboarding session

"Why is the onboarding process so confusing and long? I just want to get into the platform and start."

Operator user · support ticket
03 Solution Non-Linear

Before landing on role-based branching, we explored improving the existing single flow — simplifying the language, reducing steps, adding a progress bar. Testing showed marginal gains. The real problem wasn't the length; it was that the content was wrong for most users. An operator doesn't need to see space submission steps, and a brand partner doesn't care about location scanning. The decision to branch early — one question, three completely separate flows — came from accepting that no single onboarding could serve all three jobs-to-be-done.

The solution was a role-aware, non-linear onboarding system. Instead of one long flow, users are asked a single question at the start — who are you? — and routed into a path built specifically for their context and goals.

Three distinct paths, each with its own scope, content, and completion criteria:

01
Goods path — product & retail providers
Businesses listing physical goods on the platform. Onboarding focuses on inventory setup, pricing, and fulfilment preferences. Shorter path, optimised for operators already managing stock.
02
Services path — service & operations providers
Teams offering services through REEF's urban network — maintenance, delivery, on-demand staffing. Deeper onboarding covering service configuration, scheduling, and availability zones.
03
Experiences path — venue & experience providers
Partners offering in-person or pop-up experiences — restaurants, events, activations. One-time onboarding: account setup, business info, and space submission. Entirely mobile, minimal steps.
Entry Referral link or QR code → "Who are you?" → role selection
↓   branching path
Operator
Account + location setup
Go live
Real Estate
Business info + space
Review + submit
Brand
Account + inventory
Platform ready
Role picker screen

The single entry point — one question routes each user into their own path

04 Real Estate Flow Deep Dive

The real estate path was the most technically novel — it required partners to submit a 3D scan and 360° images of their property using only their phone. We designed a guided scanning experience that walked first-time users through the process with no prior training.

The flow: referral link or QR → role selection → account & business info → scanning walkthrough → scan review & submission.

Real estate onboarding flow

Key screens from the real estate onboarding path

05 Feedback Post-launch

After launch, qualitative feedback showed a marked shift in sentiment. Users no longer felt lost — they felt the product was built for them.

"The new onboarding is so much cleaner. I knew exactly what I needed to do from the first screen."

Real estate partner · post-launch survey

"It finally feels like this was made for someone like me, not just a generic walkthrough."

Operator user · app review

"Getting onboarded from my phone in under 10 minutes was not what I expected. Really smooth."

Goods provider · onboarding feedback
70%
Faster onboarding — role-based, non-linear flows significantly reduced time-to-complete
55%
Reduction in user dropouts during the onboarding process
Mobile
Partners can now onboard from anywhere — no desktop required for any role
Case study 02
Lighthouse

Athena — Bringing AI to where the work actually happens

Lead Product Designer
2023 – 2024
iOS / Android
2 designers · 3 developers
02
The challenge

"Operations teams had powerful AI insights — but only at a desk. The people who needed them most were on their feet."

Athena AI — Lighthouse
My role
Lead Product Designer — IA, flow & conversational design end to end
Company
Lighthouse — restaurant intelligence SaaS
Platform
iOS & Android mobile app
Outcome
+$10M revenue lift
50–60% daily active users
+35% MRR growth
01 Context
02 Users
03 Challenge
04 Iterations
05 Solution
06 Impact
01 Context & Problem Research

Lighthouse's AI insights lived entirely on desktop. But the people meant to act on them — kitchen operators, regional managers, repair crews — rarely sat at a desk. They checked their phones in the gaps between tasks, and many weren't comfortable with data tools.

The insight existed. It just wasn't reaching the moment of decision.

By the time an operator got back to a desk, the window to act had usually closed. A location dipping below its 5pm goal, a delivery platform's orders sliding — these were live, shift-level problems. Insights arrived as history, not as something you could still change.

Athena — context
02 Users Voice Interviews

Before designing anything we spent time with the operators. Two things came up in nearly every conversation:

"I'm missing a deep dive on my data — I want to explore capabilities when I'm on the go."

— Regional Manager

"By the time I'm back at the office, the lunch rush is over. I needed to know two hours ago."

— Kitchen Operator
03 Design Challenge Definition

Bringing AI insights to mobile wasn't just a screen-size problem. It raised harder questions:

01
How much do you show vs. say?
Dashboards show everything — mobile has room for one idea at a time.
02
How do you build trust in an AI's answer?
An operator acting on bad advice mid-shift has no time to double-check it.
03
How do you serve a glance and a deep dive with the same assistant?
Most interactions need to be 10 seconds. Some — as users told us — need much more.
04 Iterations Iterative

First approach — standard chat. Our first version was a text box and bubbles. In testing it fell flat: users treated it like a search bar, didn't trust its answers enough to act on them, and the interface had no point of view — so neither did its advice.

Athena — iteration 1

Iteration 1 — initial chat UI · users felt it had no point of view

What the feedback told us — three changes:

Plain text wasn't enough — operators needed to see the data, so we added charts and comparison tables
The assistant felt generic — we rebuilt it into Athena, a named mentor with a distinct voice and point of view
Users were on the move — they asked for voice input and photo upload to ask about whatever's in front of them
Athena — iteration 2

Second iteration → Final iteration — Athena as named mentor

05 Solution

Before building a persona, we explored improving the chat interface itself — better formatting, faster responses, smarter follow-up suggestions. Users engaged more with the information, but still didn't act on it. The insight was that trust, not clarity, was the gap. Operators were skeptical of faceless AI recommendations mid-shift: if it's wrong, they're the ones accountable. Giving the assistant a name, a consistent voice, and a defined point of view gave users something to hold the AI to — and something to trust. The four principles that followed were guardrails to keep Athena honest.

Named after the Greek goddess of wisdom, Athena embodies knowledge and approachability. She communicates directly yet warmly — built on four guiding principles:

01
Insight over data
Athena interprets numbers and provides meaning and actionable steps, not raw figures.
02
Concise responses
Each message is crafted to be read in under 10 seconds — no technical terms, no lengthy explanations.
03
Clear direction
Athena concludes each insight with a single actionable step, eliminating decision overwhelm.
04
Acts with permission
Athena can execute the next step — unpause a store, adjust a setting — but only after you confirm, never on her own.
Final design — Athena

Final design — Athena responds with interpretation, one action, and data you can dig into

"Why are my NYC sales down this week?" → "NYC is down 18% vs. your weekly average. The cause: 3 stores were left paused all weekend. Want me to unpause them now?"

— Example Athena interaction
+$10M
Revenue lift — stores acting on Athena's daily insights added roughly $10M in incremental sales
50–60%
Daily active — operations teams now open Athena every day as part of the shift routine, not as an extra tool
35%
MRR growth — customers using Athena's insights grew their monthly recurring revenue by 35%
Lithai
Pletain
Lithai Pletain

Sr. Product Designer with a focus on complex, technical products that need to feel effortless to use.

I've spent 8+ years at the intersection of product strategy and craft — currently designing 3D scanning and editing tools at Epic Games, and previously building AI-powered SaaS platforms for hospitality operations at REEF Technology.

I believe the best design is invisible. My job is to absorb complexity on behalf of the user, so they never have to feel it.

Currently open to new opportunities — full-time or select freelance projects.

8+ years
Product design experience
Mobile + Web
iOS, Android, SaaS, tools
EN · HE · FR · NL
English, Hebrew, French, Dutch
Education
Design Academy Eindhoven
BA Design · 2014 – 2018
Netcraft
UI/UX Advanced Course · 2018 – 2019
↗ lithai.p@gmail.com ↗ LinkedIn ↓ Download CV

Earlier
work

A selection of projects from across my career — enterprise SaaS, consumer apps, logistics platforms, and e-commerce.

REEF NBRHD mobile app
01
NBRHD
Product Designer · Mobile App
iOS Food Delivery Consumer
Bond logistics dashboard
02
Bond
Product Designer · Logistics SaaS
Dashboard Logistics B2B
get REEF food ordering platform
03
get REEF
Product Designer · Consumer Web
Food Tech Web App Consumer
Playtika employee onboarding app
04
Playtika
Product Designer · Internal Tools
Onboarding Mobile HR Tech
Authomize platform
05
Authomize
Product Designer · Enterprise SaaS
Security Identity Enterprise
Cato Networks SASE platform
06
Cato Networks
Product Designer · Network Security
SASE Security Enterprise
WallpaperSTORE retail
07
WallpaperSTORE*
Product Designer · E-commerce
Retail Branding E-commerce
Crioll e-commerce
08
Crioll
UI & Visual Designer · E-commerce
E-commerce Visual Design Web
MarketMan restaurant management
09
MarketMan
Product Designer · Restaurant Tech
SaaS Inventory Mobile